![ravage arma 3 mod ravage arma 3 mod](https://res.cloudinary.com/lmn/image/upload/c_limit,h_270,w_480/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/e/f/m/efm-44a78.jpg)
Arma even TELLS you this every time you connect to a game.
#Ravage arma 3 mod mod
I say this as a guy who has hosted games and had similar problems with a 15 mod list and one friend who didn't have something updated properly. The chances of something not going wrong is almost impossible. Every time a mod updates you would need to update your mission file and everyone else would need to update their mods. It's one thing to host a session, it's another to expect long term stability. You might find a server that uses 20 if they are really pushing it. Most of the time, servers run between 10-15 mods. No one runs servers with that many mods for a reason. I'm currently running a Ravage server with a friend of mine that has been live for two months now. I've hosted probably hundreds of sessions with friends. I have been testing Ravage and making missions for three years now. No one with Arma knowledge or experience expects long term stability in any mission with that many mods running. Who do you know who runs more than 55 mods on a persistent mission or server and has no stability issues? I want to meet this guy/girl. I am willing to take the risk, just so I can have a better experience in the game. I am aware that some mods (especially overhaul mods like RHS) could definitely conflict with other mods. I still believe long term stability is attainable, even with 55 mods (which btw, isn't that many compared to how many some other people use).